Gaming for Men

Contains about gaming information

Category: Gaming

Perspectives on Gaming Licensing What to Expect from the Gaming Commission

In the world of gaming, there always seems to be this difficult relationship with the casino and its regulator. This is true for both private casinos and those that are Native American owned. Casinos need to hire reliable individuals (ideally those who have passed employee background checks) to keep their business generating revenue, and the gaming commission’s job is to make sure those people are legally licensed to work in their respective facilities. Sometimes, the casinos refer in jest to the gaming commission as “cops,” and the gaming commission can refer to the casino as “cowboys.” Aside from that friendly banter though, this is truly a symbiotic relationship. Both parties need each other, and the fact remains that if the gaming commissions overregulated the casinos, the gaming commissions wouldn’t be around themselves.

The Importance of Employee Background Checks & Monitoring

I had a chance to talk with casino employees and casino managers about how the gaming licensing process affects their lives. I also spoke with gaming commissions on how they view their role with respect to regulating. My firm works with a great deal of casino clients that span private industry operators to Native American owned enterprises. One of the major issues that kept coming up was the problem of casino employees not reporting to the gaming commission when they get arrested. This seems to be a recurring problem, but there are many different angles to the issue.

The first perspective that I encountered was from the applicant. Those that I talked to mentioned they knew they should report an arrest but it wasn’t very clear to them what a disqualifying offense was or not. The reality of the situation is that most of these offenses are not ones that would have their gaming license taken away, but the applicant doesn’t know that so they simply don’t report it, and then run the risk of having it exposed by the gaming commission. And if the gaming commission does an audit and finds an arrest record, that licensee can be terminated. If the applicant came clean and explained the circumstances and situation surrounding the event, he or she could have remained employed.

Another perspective is from the casino. Most casinos run employee background checks on any applicant that they hire, and then, in turn, the gaming commissions will typically also do a thorough investigation that involves an FBI database search. Then, a license is issued if the applicant passes all of the employee background checks. After this is done, casinos will employ the individual and put him or her through extensive training and on-boarding. According to an article published by Robinson and Associates, casino employees are considered to be very valuable asset because they fall under what is called a complex position. A great deal of time, effort, and resources goes into training and nurturing them. When a casino has to replace an employee, this could cost them over $10,000 (or over $12,000 if they work in an upscale property). What if the gaming commission runs an audit by performing its own employee background checks, finds an employee that recently got arrested (which went unreported), and terminates that employee?

In a time when gambling revenue is down, casinos are watching their bottom line very closely. In many of my discussions, executives have mentioned that if there was some way to have their employees electronically monitored and have the right process to provide the documentation of the arrest occurrence delivered to the gaming commission, it would be a huge help. Casino turnover is already high enough, and if the gaming commission came in and terminated a licensee, that would cost the casino even more money than normal turnover because that employee would have to be removed from the property immediately.

Instituting a System that Monitors Employee Background Checks

The last perspective on performing routine employee background checks is from the gaming commission side, whose responsibility is to keep those casinos in compliance with laws and policies from their respective governments. They are held to those standards and are expected to enforce them. However, every gaming commissioner that I talked to reiterated that the job is not to try and harm the casino’s profitability, but to make sure they are kept in compliance and assist them with remaining in compliance. I mentioned the idea of having a system that would instantly alert the employer and then provide a system for the applicant to report his or her arrest to the gaming commission. Although they cannot “officially” comment on any particular service, they did mention that it sounded like an excellent idea. Most commissioners say they consider themselves partners for the casinos and operate as such.

In closing, managing the dynamics of the casino, the gaming commission, and the employee can be challenging, but all parties working together can bring about a consistent solution. I have had the good fortune of being able to work with all parties on solutions for their relationship and get to hear about great ideas all the time. A system for instantly delivering arrest results and setting up a process for self-reporting sounds like a win-win-win. But this is just one of many different ways to approach managing all those involved on the different issues that they intersect on, including employee background checks. Great things come about by working together…and not in conflict.

About the Author

Devon Wijesinghe, Chief Strategy Officer of workforce solutions and risk assessment process provider e-VERIFILE.COM, is responsible for formulating and facilitating execution of long-term strategies that position the company as a leader in its field. Devon is also the youngest member ever inducted into the Atlanta CEO Council and the Atlanta Technology Angels. He sits on the Security Risk Management committee for the American Public Transportation Association and is also an active real estate developer in Hilton Head, South Carolina. To learn more about e-VERIFILE.COM, please visit www.everifile.com.

Since You Need A Green Light

Truth is subjective. If there is one word of advice I would leave to my children it would be, youre better off being DIFFERENT. If the majority of people are doing something and you choose to be a part of it then youre probably on a fast track to self-destruction. In my quarter century of time on this earth, I’ve had the opportunity to observe disturbing changes in the mentality of the people. Should I cast blame on the media? Obama? Conspiracy theories? No, I blame you.

One of these disturbing changes I mentioned is the fact that my fellow oxygen users allow themselves to be fooled so easily. Its almost as if no one can think on their own anymore. We let trends dictate how we dress, talk and interact. Where Im from, in the 90s you couldn’t be caught dead with tight pants (unless you were Caucasian). Now, a couple of rap artist wear “skinny jeans” and its okay? Now Im not saying that theres anything wrong with wearing fitted clothing, but does media have to give you a green light for everything? Live your life for you.

Have you ever asked yourself, who defines your perspective of “cool?” When you see a commercial on TV advertising some new shoes that aren’t economically friendly, are you interested in the actual design of the shoe or are you more concerned about how you are perceived wearing an expensive brand? Its just like buying art. People are more than likely to buy a piece of artwork from a well-known artist (even if its a picture of rocks being kicked) v.s. the intricate masterpiece of a no named Joe Blow Six-pack. That mentality is poison and youll never be at peace within yourself.

Currently, we seek that peace in the wrong places. Did you know that its human nature to desire to be a part of something? The sooner you understand that, the faster you can combat it. Do you really want to be out all night drinking with the guys/girls? Who celebrates turning 33 with shots? Is that the only common interest for your circle of friends? You think it makes you cool in their eyes because youre always “down for whatever?” Now if partying all night floats your boat then by all means have at it. Thats just one example of a situation people put themselves in seeking a social life. Choose to be a part of something positive. Constantly seek to better yourself and your circle.

Life can be discouraging at times. We subconsciously corner our souls until the point where we have to escape by any means necessary. Even to the point of doing things we wouldn’t normally do. Reaching the bottom of a 750ml bottle of Croc could be emotional survival. Same goes for participating in prostitution, drugs and other escapes we’ve created. At times, your reality is your escape. As I stated before, the truth is subjective. Look at all the different religions in the world. In every religion, its followers believe their religion to be solely true. Are you subconsciously a member of a church/organization not knowing its really just your desire to be a part of something? Its past time to wake up from your slumber.

Sometimes we lose focus on the vital things in life and we fall victim to another one of our human nature attributes, the desire to be “desired.” This can cause you to commit yourself to dead end relationships/marriages. It can also destroy what once was a beautiful relationship/marriage. Show your partner an appropriate amount of attention before someone else does. Now outside of human nature, when did it become cool to be a heart-breaker? To deceive people for your own selfish agenda. This goes for both sexes. Guys take care of our women. Theyre fragile. Tricks, “go-dig” yourself a career.

Women, one of the biggest issues with todays time is the lack of self-respect. I love me a good twerking video, but it has to stop. What kind of future do you expect to have with a twerk video online? Imagine youre trying to land your dream job, they search your name on YouTube and a twerk video comes up. Youll probably be hired, but for the wrong reason. The most attractive woman in the world is “classy in the streets, and a freak in the sheets.” How can you expect respect from someone else if you dont respect yourself? Have a standard. For yourself and others around you.

Find your happiness. Not the temporary gratification from substance-less things. The highlight of your day should not be watching “Real Housewives of ___.” Take a break from consulting your many Facebook psychologists. Think on your own for a change. Evaluate your current status and plan for where you want to be. Change your surroundings. Everyone doesn’t have your best interest at heart. Dont be control or consumed by the media. Form your own opinion based off of your observations. All cops aren’t bad. Every black man sagging his pants isn’t trying to rob your local convenience store. Every conspiracy theory you hear isn’t accurate. Every conspiracy theory you hear isn’t inaccurate. Find your truth, and live it.

Free Online Games Match 3 Puzzle Games

You can play match 3 puzzle games on the internet free of charge. On the website, you will find many free match 3 games, puzzles and difference games. These can be played free, right then or whenever you want to. According to your interest and skills, you can choose the game and start playing instantly. It is a fun way to sharpen your puzzle solving skills and at the same time enjoy the free entertainment.

All Games Are Free Limitless Fun

On the internet, you will find many game sites and puzzles sites, but many of them require you to become a member before you can start playing. This membership can be yours only after paying a one-time fee or a monthly fee. Often, this deters the visitor from playing causing them to leave the website disappointed. But, the Match 3 Puzzle games site offers games free to everyone.

Even children can logon to the site and start playing the games, as there is no need to pay any kind of fee and all the games are family friendly. Some of the popular games are Snow Queen, My Shapes, 4 Dragons, Jungle Magic and Shining Mine, which have been there for quite some time and are being enjoyed by visitors. Some new free match 3 games include Blockes, Hop and Pop, I See Things, Candy Faces, Cube Logic, Find that Animal, Tootem and many more. The site is often updated, adding new games regularly. You and your family can have hours of fun with these simple games.

Puzzle Games and Brain games

A separate section of Match 3 puzzle games has puzzle games such as Milo Physics, Flying Candy, Rainbow Stars, Magic Towers Solitaire and many more puzzle games in the popular category. These games help in developing a brain that is quick at thinking of solutions and solving day-to-day problems. On the website, you will also find some exciting brain training games.

The brain training games tackle different characteristics of the brain by stimulating different parts of the brain. These free online games provide exercises for the areas of brain such as memory, intelligence, language, speed, focus. Research has shown that computer games specially designed to enhance different sections of the brain actually help in increasing brainpower, memory, identification, computation and analyzing skills, in a stress free environment.

Inside the match 3 site, you will also find a section of Difference games. Some popular games in this category are Alice, Goldilocks, Robin Hood, Mister Rain, Turbo Spot and many more. The latest games added in this category are Tribes, The Ocean Fantasy, Wild Safari and there are always more being added. Since all these games are free and available online, one can play for any number of hours and try any number of games during a visit to the site.

Playing the online games at the Match 3 puzzle games site is a fun experience and is a fantastic way to stimulate the mind. It is an interesting way to build bonds with family, children and friends. All this provides hours of fun at no cost, helping to sharpen the brain, improving memory and hand-eye coordination. It increases imagination and encourages quick thinking when problem solving.

Six Fun Ideas to Use Shadow Box Frames

Do you have a special keepsake or souvenir that you want to share with others and keep protected? Then, a shadow box picture frame is the perfect framing solution.

Shadow box frames allow you to create a unique and personal display of your keepsakes. Imagine your pictures from birthdays, school memories, graduations or any other special event being displayed with special keepsakes in a shadow box frame. A child’s accomplishments, like special school awards, medals or artwork make a wonderful shadow box display. Shadow box frames can be placed on a table top surface or hung on a wall for an eye catching display.

Shadow box frames come in a wide variety of colors, shapes, sizes and depths to accommodate almost anything you want to display. They come in a variety of standard colors like white, walnut, blue, green, red and basic black colored frames. A standard ready made shadow box can be found in either a rectangular or square frame shape with depths ranging from ” to 1 “. You can also have a shadow box frame custom made if you want a unique shape or depth (up to 7” deep). Custom shadow box frames can be made to hold collector plates, flags, sports jerseys and memorabilia and just about anything else.

Shadow box frames allow you to display your special pictures or unique collectibles while protecting them from damage. There are many items that are great for displaying in a shadow box frame. All you need is a little bit of creativity and you’ll find lots of ideas for using shadow boxes. Here are a few ideas you can do with using a ready made shadow box frame:

1. Post major news events that touched your life. Maybe you or someone you care about was highlighted in a newspaper for something special. You could display the news clipping in a shadow box, along with any other tokens of that achievement.

2. Do you have a treasured collection hidden away in a box? Any small collectibles go nicely in a shadow box frame and will help protect your collection from dust and damage. This could be an old spoon collection, letter openers, political pins, and just about any other small collectible item.

3. Are you proud of your flower garden? Save those gorgeous blooms by drying them and placing them in a shadow box frame for all to enjoy. Preserve your garden indoors with a display that will blend with any decor.

4. You can proudly frame athletic accomplishments whether they’re your awards or your kids. Medals and ribbons shouldn’t be hidden away in a box but should be displayed proudly.

5. Are you an ocean lover or beachcomber? You can show off those beautiful shells you have collected over the years. A shadow box display of your shell collection will bring a smile to your face when you think back to all your special trips to the ocean.

6. Have you collected sports memorabilia from a specific team or event? Show off your team spirit with a shadowbox frame display. How about a special concert you attended? If you collected memorabilia from a favorite recording artist, protect it and display it in a shadow box frame.

A shadow box frame is a great way to display and protect any photos and keepsakes that are important to you. If it is special enough for you to collect and save it, dont hide it away. Display your mementos and memories in a shadow box so you can be regularly reminded of those special times.

Classic Gaming

PC gaming is doomed. No, really, it’s going to I cop it any day now. In fact, it may even have expired by the time you read this introduction. After all, people have been predicting its demise for 20 years now – it’s all piracy this, expensive hardware that, niche appeal this, compatibility problems that… Oh, shuddup. PC gaming isn’t going anywhere.

The platform’s infinitely adaptable, it’s hand-in-hand with the rise of casual, ad-supported and subscription-based games, and it’s got a back catalogue several hundred orders of magnitude huger than any other gaming system. In terms of that incredible back catalogue, the PC’s currently undergoing two very important changes that may rescue it from the impotence of dusty floppy disks and pop-up-infected abandonware sites.

First, PC gamers’ values are changing – the audience is moving away from graphics-hungry teenagers and into a breed that’s more prepared to judge a game on its less superficial merits. In short, a game consisting of 320×240 pixels, each the size of a baby’s fist, no longer causes quite so many people to scoff dismissively at it. Secondly, digital distribution services – notably Valve’s Steam and the great-in-the-States-but-crap-over-here Gametap – are gradually adding classic games to their online stores – legal, free from floppy disks, and dirt-cheap. A slight spot of whimsy and a few dollars is all it takes to enjoy yesterday’s finest.

While it’s early days for this, things can only get better. On Steam alone, the last few months have seen the rediscovery of ancient treasures such as the earliest Wolfenstein, Unreal, Doom and GTA games. The past is indeed another country – but, when it comes to old PC games, lately we’re talking more Isle of Man than North Korea.

Until these electro-stores are fully stocked, plenty of options remain to locate your desired fragment of yesterday – eBay, second-hand stores, free fan remakes and (mumble) bittorrent (mumble) abandonware (mumble), for instance. Somewhat sadly, old PC games don’t seem to retain much value, even for mint-condition boxes. I’d be lucky to get a hundred bucks for one of my proudest possessions, my still-sealed copy of Dungeon Keeper.

Still, that’s great news for buyers. But where to start? Over 20 years of PC gaming is an impossibly large subject, so how we’re going to approach it is by breaking it into key genres (albeit composited ones) and looking at the games which defined them, or alternatively took it to interesting places that have been sadly left unexplored since. The obvious names – yer Dooms and C&Cs – will go unspoken in favor of games you’re less likely to have played. For the sake of argument, history began in 1987 – a year that saw, among other epochal events, the dawn of VGA and its wondrous 640×480, 256-color pixels, LucasArts defined point’n’click adventure games with Manioc Mansion and the first real-time 3D RPG, Dungeon Master.

To start at the most obvious – but, in some ways, least interesting – point, let’s talk action games. The earliest first-person-shooter was 1973’s Maze War, but it was id software’s 1991 fantasy shooter Catacomb 3D that really birthed the form as we know it. Until then, we didn’t even get an onscreen hand reinforcing the sense that the player was the game’s character. From that came Wolfenstein 3D and Doom and – well, you know the rest. Its the point between then and now that contains lost wonders.

Hidden Treasure

1994’s Marathon is a fine example. One of the earliest games by future Halo creator Bungle, though this didn’t prove a runaway success on PC, it was one of the first post-Doom FPS games to introduce elements beyond repeatedly shooting monsters in the face. Friendly Al characters, alternate fire modes, co-op play, swimming and, particularly, a strong layered plot (which was a major inspiration for System Shock and Halo, among others) made it an altogether more grown-up affair than other Doom-a-likes. Though its superior sequel Durandol was the only Marathon game to see an official Windows release, Bungee now offers free versions of all three instalments’ Mac versions, which fans duly ported to PC. Download links and a setup guide lurk at www.calormen.com/mwd.htm.

Skip ahead to the second half of the 1990s and 3D-accelerated gaming is in full swing. There were a great many ways to kill pretend things – including expertly-adapted licensed fare such as 1999’s Aliens versus Predator and 1997’s Star Wars: Jedi Knight 1998’s Thief The Dark Project, from the dearly-missed Looking Glass Studios (the key members of which went on to form Ion Storm, the developer behind Deus Ex), was a revelation in such violent climes. Essentially, the design document for the subsequent decade of stealth games – count Splinter Cell, Hitman and Assassin’s Creed among its followers – murder took a distinct backseat to using the environment to create your own non-linear path through the game.

Playing a character poorly suited to direct combat, using shadow and sound to avoid beef cake enemies, and emphasizing the need for patience and attentiveness over reflex gives Thief a pounding tension few games have touched. On top of that, it’s about unified design and atmosphere to create a sense of place and menace, whereas so many of its peers contented themselves with a jumble-sale muddle of second-hand sci-fi ideas. If you’re spitting like a bucktoothed viper at the idea of 1998 polgyons, direct your ocular organs to modetwo.net/darkmod/, where there’s an ongoing project to remake Thief in the shadowtastic Doom 3 engine – they released a demo version not long ago. One of the most interesting areas of PC gaming is the crossover point from FPS into other genres. System Shock 2 and Deus Ex are the best-known examples of introducing roleplaying elements – tailoring the character to your own tastes, managing inventories, handing choice of action and path to the player – into a real-time action environment, but point your mind earlier than that. Another Looking Glass effort, the 1992’s Ultima Underworld, offered a genuine 3D world (an early build of which was id’s ‘inspiration’ for Wolfenstein 3D) and first-person-perspective monster-stabbing augmented by RPG trappings and non-linear exploration.

Most recently, the likes of Oblivion and S.T.A.L.K.E.R owe a great debt to UU and its sole sequel, but fans feel it’s never been done better. Make your own mind up with one of the various remakes at tinyurl.com/3yzvz8.

Genre Splicing

Two years later, the first System Shock was doing things with environmental interaction – stacking boxes to form a ladder to higher places, for instance – that most games don’t offer even now. While you’ll need to have your own moral dilemma about whether or not you should download the so-called ‘abandonware’ version of Shock, it is worth mentioning that there’s a near-complete fan project that makes it run happily under modern Windowses and with improved graphics at tinyurl.com/2sc5n9. Or, if you want an absurdly violent, foul-mouthed alternative to these more cerebral FPS+ wonders, 1999’s Quake 2-powered Kingpin: Life Of Crime sported branching dialogue, the buying and selling of weapons and recruitable NPC companions alongside its granny-baiting blood ‘n’ maiming.

For RPGs themselves, well, there’s a wealth. No platform has ever done roleplaying as well as the PC. With Fallout3 due later this year from the makers of Oblivion, now’s the time to play the first two post-apocalyptic open-worlders. They’re turn-based, which makes combat a tactical matter of how you’ve developed your character’s abilities and the best way to approach a situation, rather than how fast you can click fire. Most of all, it offers choice – how your character behaves, who his allies and enemies are, and the reputation he has with the game’s populace. It’s also vicious, funny and still the aesthetic benchmark for any game set on a scorched Earth.

More traditional fantasy roleplaying is best served by Ultima VII, the best of the long-running series that earned Richard Garriot his name, and one with which Looking Glass/Ion Storm big fish Warren Spector was heavily involved. As with the Fallout games, there’s little need to stick to the straight and narrow here – this is roleplaying that encompasses morality, not simply whether you fight with a sword or a bow. It’s also a world in which you can interact with almost anything in the game – whether it’s to craft your own food or weapons, or just strumming away on an unclaimed lute. The presentation may be crude, but modern RPGs generally lag far behind it in most other respects. It’s another game whose fans are battling to keep it alive – while you’ll need to track down the original game files yourself, the Exult engine (exult.sourceforge.net) will make ’em run tickety-boo on your new-fangled modern operating system.

Another semi-free-form RPG milestone is 1993’s Betrayal at Krone/or (whose creators later went on to create the Tribes series), which blends first-person exploration with third-person fighting – and handily it’s available for free from www.alt-tab.net . While it doesn’t offer the freedom of a Fallout or Ultimo VII, arguably the aged RPG to play if you haven’t is 1999’s Planescape: Torment. A beautifully-written tale of guilt, identity and atonement that’ll tear your heart out, stamp on it repeatedly then roughly shove it back inside your shattered ribcage, this is a game about words more than deeds. Around 800,000 of ’em. There’s nothing else quite like Planescape, and it’s the staple of any discussion about gaming narrative.

Stepping sideways into strategy, again you’ve got Battlezone combining FPS, RTS and military sim, or the absolutely, awe-inspiringly unique Sacrifice (example spell:’bovine intervention’) boldly mixing action, roleplaying, comedy and a thousand new ideas-a-minute in alongside more familiar real-time strategy tropes. Both threw down experimental gauntlets no-one else dared to pick up. On the more tactical side of the coin is Syndicate, from gone-but-not-forgotten British uber-developer Bullfrog – a still gloriously immoral real-time squad tactics game that makes GTA look like Theme Park.

Peter Molyneux’s been muttering about reviving Syndicate’s satirical dystopia of corporate oppression and violence, but until (if ever) that happens, there’s a fan remake in the works, which the first level now complete, at freesynd.sourceforge.net.

Strat Attack

More conventional RTS nostalgia is perhaps best served by Starcraft – still the template for ultra-balanced multiplayer strategizing with distinct playable races, not just differently-colored clones of each other – and Dune 2, the father of commanding and conquering, and even today surprisingly way ahead in terms of offering a convincing narrative explanation for resource-collection and perma-war. There’s an impressive free remake of the latter at d2tm.duneii.com. Another one to look up is 2000’s Ground Control, one of very few RTS games to ditch resource management in favor of using your cunning to blow up tanks with a fixed retinue. Its sequel was miserably generic, but did have one thing going for it – the original game was released for free to promote it. Grab it from tinyurl.com/38wt7.

It would be remiss of us to mention turn-based strategy without bringing up Sid Meier, but frankly the recent Civilization 4’s good enough, or you can dabble with FreeCiv (freeciv.wikia.com), for a less accessible but simpler game more in keeping with the original Civ. But what you should really do is play 1994’s Colonization, a Civ sequel that centers solely on conquest of the New World. While Civ tries to encompass everything, and logic is gradually eroded over time even as complexity snowballs, Colonization is utterly focused. You’ve a single goal – win independence from your mother nation, and the journey to that is a fascinating arc of scrabbling out a few pennies from trade or conquest, building up to self-sufficiency and finally to all-out war. Why Sid hasn’t revisited Colonization is a mystery.

The curious no-man’s land between strategy and management gaming is occupied by Dungeon Keeper, another Bullfrog game. The central gimmick-you play the bad guy, an unseen lord of the underworld raising a bestial army to fend off do-gooder heroes – is a little too panto to pay off, but what it’s really got going for it is that you’re trying to impose order onto chaos. Your monsters either don’t want or are too stupid to be managed, underground cave systems aren’t suited to logical architecture, and your most powerful unit, the Horned Reaper, will just as happily slay your own troops as he will the enemy’s. It’s a juggling act, only the balls are on fire, someone keeps throwing rocks at you and you’ve only got one hand.

A thousand dusty treats go unmentioned. For adventure gaming, eschew the more obvious Monkey Island/Sam 6- Max fare and nose at the branching options of Indiana Jones and the Fate of Atlantis, the heartstring-tugging of The Longest Journey, the fiendish puzzles and oh-so-French wit of Gobliins 2, or the artful grimness and wealth of choices of Blade Runner. Less earthly pursuits, meanwhile, are best exemplified by TIE Fighter’s coolly wicked space simming, Privateer’s open-universe exploring ‘n’ fighting VT trading or Stunt Island’s fusion of set piece dare devilling and proto-movie-editing.

If there’s one undisputed must-play from the annals of PC gaming though, X-COM is it. First game UFO: Enemy Unknown remains the best of the series, but sterling sequel Terror From The Deep can be had for a few dollars from Steam. Famed for its artful juggling of global strategizing (building and upgrading bases to track alien invasions, and research new weapons to defeat ’em), astoundingly tense turn-based squad combat and gentle roleplaying, nothing’s come close to X-COM, though many have tried.

It’s the nexus of all PC gaming, a super-smart meeting point of action, strategy, RPG, management that promised a future of constant creativity, but instead we saw one that splintered into feature-creep variations on each of those single themes. Only now, with the new surge of indie gaming exploring places big-budget studios fear to tread, are we seeing a return to the inventiveness of early 1990s PC gaming. Go remind yourself quite how incredible a time it was.

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